Developer Spotlight: Natasha Gubernov on Traditional Art Meeting SPECS

Discover how artist and AR developer Natasha Gubernov built ArtGuide for SPECS, bringing references and composition guides directly onto paper and canvas.

Technology isn’t the enemy of art. Each new platform can become another tool for self-expression, giving artists ways to reach wider audiences, share their ideas, and explore new possibilities. Smart glasses bring those possibilities into the physical world, supporting the creative process and complementing the tools artists already use.

For Natasha Gubernov, a developer and artist, that connection became the starting point for ArtGuide, which she created for the Spectacles Community Challenge.

Drawing on her own experience with watercolor and abstract painting, she built a tool that places visual references directly over paper or canvas, helping artists explore composition without leaving marks on the surface.

We spoke with Natasha about her experience building ArtGuide, how her background in both art and development shaped the project, and where she sees opportunities for smart glasses to support creative practice and learning.

Follow here 👉 LinkedIn | Instagram | X | Reddit

Explore her work and hear her perspective on bringing art and technology together.

After building ArtGuide, where do you see the biggest untapped opportunity for AR glasses developers?

I think one of the biggest opportunities is building tools that help people do things in the physical world. With “ArtGuide”, that meant starting with something I genuinely wished I’d had when I was making traditional art.

“ArtGuide” came from a problem I knew as an artist: I love painting in watercolor, but I don’t particularly enjoy drawing first. Artists have many ways to transfer a reference onto paper, yet none felt especially convenient to me, and I usually didn’t want pencil lines visible in the finished painting. AR glasses can place a reference where I’m actually working, without marking the paper.

I also painted abstract art, where composition is incredibly important. I wanted to be able to explore the placement and balance of elements directly on the canvas before committing to them. I’d love to see more tools for creative practice and learning. They don’t have to make the art for you. They can make it easier to begin, try a technique, and keep practicing.

ArtGuide

How do Challenges and hackathons shape your approach to building for SPECS? Do the deadlines and themes push you to experiment more?

A challenge gives you a reason to commit to an idea and find out quickly whether it works. The limited timeframe helped me focus on a tool I would genuinely want to use myself.

It also encouraged me to experiment with something more ambitious than a conventional interface: bringing composition guides and references directly onto a canvas or sheet of paper. When the platform is still emerging, that kind of focused experimentation teaches you a lot.

PotteryAR

Which skills from past projects helped you design for SPECS, and how did it change your development approach?

My background in both art and AR was especially useful. As an artist, I know how much it matters to see a reference in relation to the work you’re making.

As an AR developer, I’m used to thinking about how digital elements sit in the real space. Working with SPECS pushed me to think more carefully about attention: when should guidance appear, how much should it show, and how can it help without getting in the way of making art?

CandyVerse

How does placing guides directly over canvas or paper with ArtGuide change learning and creating compared with on-screen tutorials?

With a tutorial on a screen, you have to look away from your work and translate what you see onto your paper or canvas. “ArtGuide” lets you see a guide in relation to the work itself, at its actual size and position. That can make it easier to start from a reference or explore the balance of an abstract composition before committing to a mark.

The updated version also lets you generate a 3D still life on demand or create a 2D reference that fits the size and format of your paper or canvas. You can have something to work from without searching for the right image or setting up a still life.

“ArtGuide” can offer voice guidance as you work, so you can keep your eyes on the artwork and your hands on your materials. To me, that makes learning feel more connected to making: you can try something, see how it looks on your actual surface, and keep going.

8thWall AI+AI Vert

Do you think that with new platforms emerging, developers need to rethink the concept of a “screen” altogether when building for AR glasses?

Yes. With AR glasses, I think the question becomes less “What should we put on the screen?” and more “What would be useful here, in this moment?” Sometimes that might be a visual overlay; sometimes it might be a voice prompt or no prompt at all.

“ArtGuide” made me think of the interface as something that can adapt to the person’s surroundings and activity, rather than a fixed space that always needs to be filled.

Presentations

What made you want to build ArtGuide, and what do you hope it makes possible for other artists?

I was making something I wished existed when I was actively making traditional art. I used to collect art books, but after moving, I wanted that knowledge to be available wherever I worked. More broadly, I wanted to make art making feel more accessible.

So much of it comes down to practice, and I hope ArtGuide helps people get started, experiment, and spend more time actually making art.

GrowATree

New Tools, More Room to Create

Natasha’s experience with ArtGuide shows how a familiar creative challenge can become the starting point for a new kind of tool. By bringing together her knowledge of art and AR development, she found ways for smart glasses to support the work happening on paper or canvas, while leaving creative decisions in the artist’s hands.

For developers exploring emerging platforms, there’s inspiration in that approach: start with something you know, consider what could make it easier, and give yourself room to experiment.

Your own creative practice, hobby, or everyday frustration could be the starting point for something others will find useful, too.

Worth the attention