Spectacles Community Challenge #11: Winners Announcement

Spectacles Community Challenge #11 highlights the most creative Lenses from March—Featuring new builds, updates, and open source experiments. Explore the winners and get inspired to start creating in Lens Studio.

Today, we’re spotlighting some of the best Spectacles Lenses created in March.

Each month, Developers take on the challenge in their own way. Building something entirely new, improving a favourite project with fresh updates, or experimenting in the open source category with a chance to win monetary prizes, and competing for recognition within the global Spectacles community.

But the real value of each challenge goes beyond that.

Spectacles Community Challenge is about learning, experimenting, and pushing your own limits. It’s about showing up, growing your ideas, and turning daily inspiration into something digital and interactive.

Whether it starts with a small everyday idea, a movement-based game, or a project you want to perfect over time, this is your space to build.

All it takes is opening Lens Studio and getting started. Here’s what you can win:

➡️ $14,000 for the New Lens Category
➡️ $10,000 for the Lens Update Category
➡️ $6,000 for the Place Open Source Category

See the winners of the Spectacles Community Challenge #11 ⤵️

❗P.S. Click on a Lens tile to open it and try it yourself!

New Lens Category

A category that pushes you to experiment with unfamiliar tools, features, and ideas, turning curiosity into innovation to create new, engaging Lenses.

1st Place: ASYM by Liam Mason

ASYM is a two-player asymmetric tower defense experience built for Spectacles, where each player takes on a completely different role within the same game.

One player defends a castle anchored in their physical environment, while the other attacks it in real time from a second pair of Spectacles or a device such as a phone, tablet, or computer. The result is a shared match played simultaneously from two distinct perspectives, delivering two very different experiences within a single connected game.

2nd Place: Smash AR by Sandeep Rathod & Viraj Dhuri

Smash AR is a mixed reality table tennis game with two ways to play. In Classic Mode, players face AI opponents across three difficulty levels and race to 7 points to win.

In Challenge Mode, they progress through five evolving levels featuring shifting table layouts, obstacles, shrinking play areas, and a boss fight against two AI opponents, scoring 3 points to advance while adapting their strategy throughout.

3rd Place: Big Marble by Steven Wolpe

Big Marble is a hand-tracked Spectacles game where players use pinch gestures to aim and launch marbles across spatial boards. It features a custom lightweight physics system built for smooth performance and believable interactions using optimized vector math and simplified collisions.

Levels are delivered via Supabase, enabling new boards without updates and powering a global leaderboard for score comparisons. An adaptive music system responds to gameplay in real time, while future updates will introduce AI opponents and real-time multiplayer.

Runner up: Agility Trainer by David Robustelli & Leon Klein Breteler

Agility Trainer for Spectacles is a training experience designed to improve stamina, speed, dexterity, and mobility through interactive gameplay. It features four easy-to-understand game modes with persistent scoring to track progress over time.

The experience supports both physical movement and cognitive skills, combining reaction-based challenges with full-body engagement in AR.

Runner up: Ready Player Cook by Oluwatosin Ogunyebi

Ready Player Cook is a cooperative AR cooking experience where players team up to grab ingredients with their hands and race against time to complete chaotic food orders together.

Runner up: CantoSpark by Esther Choy

CantoSpark is an AR language learning experience for Snap Spectacles that turns the physical world into a Cantonese tutor. Users scan objects with a pinch gesture to instantly receive vocabulary, example sentences, and native TTS audio powered by the Gemini API.

Designed for learners with passive understanding but low speaking confidence, it focuses on supportive feedback instead of scoring. Built with spatial computing and multimodal AI, it transforms everyday environments into an interactive learning experience that can scale to other languages.

Lens Update Category

The Lens Update category invites you to revisit and enhance an already published Lenses, adding new features or refinements to unlock monetization and gain extra visibility.

1st Place: Pac-Kitties by Ernest Spicer & Moule Eswarran

This is a fitness and gaming Lens that combines boxing-style movement with a Pac-Man-inspired arena where users stay active while dodging ghosts and interacting with chaotic elements like Keanu the cat shooting lasers and throwing pizza.

It integrates Commerce Kit and improves usability with repositioned UI to reduce discomfort and easier head-locked controls for better pinching. A tutorial has been added for first-time users, along with shop updates including “coming soon” placeholders and fixes to the purchase system.

2nd Place: HandymanAI by Arthur Ibanda & Conor Flynn

HandymanAI is an AR assistant Lens designed to support engineering learning and hands-on skill development. It now includes a training menu where users can explore guidance for electrical tasks, with additional trade-based modules planned for the future.

The experience also introduces a purchase flow for unlocking upcoming training content via a pinch interaction. Alongside these updates, various UI and styling improvements have been made to enhance clarity and usability.

Open Source Category

This category welcomes open-source Lenses on GitHub, including those using Experimental APIs, giving you the freedom to push boundaries and break new ground without requiring Lens Explorer publication.

1st Place: LensReader by Nigel Hartman

LensReader is a high-performance document viewer for Snap Spectacles that transforms static PDFs into interactive floating holograms in AR. It uses a custom cloud-to-AR pipeline to stream optimized, high-fidelity textures directly into the user’s field of view, bypassing hardware limitations for smooth performance.

Designed with a high-contrast, AR-first aesthetic, it delivers a seamless, hands-free reading experience built for wearable computing.

2nd Place: Polynode by David J Kordsmeier

Polynode brings “missing” HTML5-style libraries to Spectacles for spatial development. It includes SpaceSVG for rendering scalable vector graphics in 3D space without WebView, SpaceCanvas for fast 2D prototyping and game creation, and SpaceDOM for lightweight DOM-style manipulation in AR.

It also provides an Event Emitter implementation and core timing utilities like setTimeout and setInterval. All tools are open source, maintained, and shipped with examples for easy use.

3rd Place: SpecEntraAuthService by Joost van Schaik

This project provides a full implementation of the Microsoft Entra device code flow for Snap Spectacles, enabling secure authentication against Microsoft Entra and access to protected enterprise services. It includes a detailed blog-style walkthrough covering setup, internal flow mechanics, and implementation details, making it easier for developers to integrate Spectacles with enterprise-grade backends.

The goal is to lower technical barriers for the community and expand Spectacles into Microsoft-oriented enterprise environments, allowing Developers to focus on building Lenses that interact directly with Entra-secured services.

Overall, this edition reflects exactly what makes the Spectacles community special: Constant experimentation, quick advancement, and shared progress across every layer of development.

Whether it’s brand-new gameplay ideas, meaningful improvements to existing experiences, or open-source foundations that unlock new possibilities for everyone, each submission pushes the ecosystem forward in its own way.

HUGE Thank you to every developer who participated, and congratulations to this month’s winners 👏 We can’t wait to see what you build next 🕶️

Worth the attention