Spectacles Community Challenge #10: Winners Announcement
The February edition of the Spectacles Community Challenge brought new ideas to life. Ideas born in Lens Studio that will stay with Spectacles users for years to come, keeping the experience alive and thriving.
By choosing one of the categories, each submission had the chance to win:
➡️ $14,000 for the New Lens Category
➡️ $10,000 for the Lens Update Category
➡️ $6,000 for the Place Open Source Category
What can you actually do with Snap Spectacles, you might wonder? Just ask the winners of Spectacles Community Challenge #10. They prove that the potential of wearable tech is stronger than ever — and that Spectacles are here to stay.
Take a look at the amazing projects Developers submitted in February.
❗P.S – Click on the tile of the Lens to open & try it out yourself!
New Lens Category
⭐ A category that pushes you to experiment with unfamiliar tools, features, and ideas, turning curiosity into innovation to create new, engaging Lenses.
1st Place: Iyo Roll by Liam Mason
Iyo Roll places a tilting play area right in front of the user, challenging them to guide their Iyo to the goal line. By tilting the board, players roll the ball, collect stars along the way, and try to avoid falling off the edge.
2nd Place: Memory Grid by Harry Banda
Memory Grid is a spatial AR game that challenges players to observe, memorize, and recreate a path across a floor grid. After watching the sequence, users must physically step on the correct tiles. One wrong move sends them back to retry the level. With 11 increasingly difficult levels and 12 achievements to unlock, the experience tests both memory and precision.
3rd Place: Axis by Luka Lan Gabriel
Axis is a hands-on 3D puzzle that invites players to rebuild one of eight world-famous landmarks. The monument begins fully assembled on a podium before breaking into floating shards, which users can grab, rotate, and snap back into place using pinch gestures.
Designed to feel tactile, clean, and satisfying, the experience highlights the moment when each piece clicks perfectly into position. With puzzles of varying difficulty, the Lens gently guides users through increasing challenges, asking them to complete all eight puzzles.
Runner up: Cubique Chamber by Maksim Kuzlin
Cubique Chamber offers a spatial twist on the classic Rubik’s Cube, placing users inside the iconic puzzle itself. With a panel of buttons at their disposal, players are challenged to solve the cube from within, testing their logic and spatial awareness in a new way. The experience reimagines a familiar game with an immersive perspective, turning problem-solving into a fully interactive challenge.
Runner up: Hot Air Hero by Roland Smeenk
After scanning the space, users enter a grey balloon and control it with hand gestures to lift, lower, and steer. Collect colored clouds to unlock patterns, avoid obstacles, and fly through twisters to change colors. The Lens uses physics-based interactions with the environment for a fully immersive experience.
Lens Update Category
⭐ The Lens Update category invites you to revisit and enhance an already published Lenses, adding new features or refinements to unlock monetization and gain extra visibility.
1st Place: Artel by Yegor Ryabtsov
Artel is an AR drawing app that lets users create in 3D space using a wide range of brushes, colors, and effects, while managing layers and saving scenes to revisit their work later.
The V3 update introduces physics-enabled strokes, allowing users to draw with gravity and dynamic interactions, along with PBR support for more expressive metallic and roughness effects. It also adds improved hand occlusion options, refined brush dynamics, the ability to edit strokes in saved scenes, and faster scene reconstruction for a smoother experience.
2nd Place: Enhanced Sanctum by Girls Power (Anastassiya Marchenko & Elsa Farrokhzad)
Sanctum is a wellness Lens for Spectacles that delivers real-time AI-guided sessions powered by OpenAI APIs through the Remote Service Gateway.
The update introduces real-time interactions, pre-generated posture and guidance visuals with loading feedback, instant session cancellation while keeping controls accessible, and improved system stability through proper material handling and persistent UI for seamless, in-flow switching.
3rd Place: Grab-A-Ghost by Ruya Baraz
GRAB👻GHOST is a spatial claw machine for Spectacles, with players competing to catch ghosts and rank on a live weekly leaderboard.
The update introduces voice-powered AI to generate custom 3D prizes in real time, which are added directly into the machine as playable objects. It also enables spatial anchoring, allowing captured ghosts to be placed into the user’s physical environment. A dynamic AI announcer reacts in real time to gameplay, enhancing the overall experience.
Open Source Category
⭐ This category welcomes open-source Lenses on GitHub, including those using Experimental APIs, giving you the freedom to push boundaries and break new ground without requiring Lens Explorer publication.
1st Place: Reachy Mini by Johannes Tscharn
Play with Reachy Mini, a cute robot brought into AR. Users can control it directly like a puppet or interact by speaking, with the robot responding to both voice and the surrounding environment.
The experience bridges the physical and digital worlds, with a simulator mode available for users without the physical robot, allowing anyone to experience an AI companion. The project is designed as an open, fully documented template, ready to be extended and built upon.
2nd Place: SpecDesk by Baruch Geuze & Joshua Silva Maniche
SpecDesk lets you use Spectacles as additional monitors for your desktop, streaming one or multiple displays in real time via WebRTC with low latency. Virtual displays can be created directly from the companion Mac app, with quick pairing through a room code or QR scan.
3rd Place: Lego AR by Stijn Spanhove & Pavlo Tkachenko
Point your Spectacles at any LEGO creation and watch it come to life with AI-generated sounds and music. Using Gemini 3 Flash, the system identifies each object and generates unique audio in seconds, while hand tracking lets you grab, shake, and interact with your creations.
Sometimes all it takes to bring a great idea to life is the opportunity to put it in the spotlight – and that’s exactly what the Spectacles Community Challenge is all about. Challenges like this create a space to experiment, explore new ideas, and push the boundaries of your own mind, turning bold concepts into real, working experiences.
They’re not just about competition, but about growth, discovery, and the chance to showcase your work to a wider community. Each submission is an opportunity to learn, iterate, and bring something new into the world.
If you’re inspired by what you’ve seen, there’s always another challenge ahead. Another opportunity to build, experiment, and share your vision with others – We’re waiting for your submissions for the Spectacles Community Challenge #11 until March 31.